2D Animation & Illustration


Students will use traditional illustration techniques to create digital drawings and animations through the use of popular programs used by today’s studios.


Next start date

April 16, 2018


By immersing themselves into a completely practical learning environment, students will be able to integrate themselves into an animation studio upon graduation, or will have the means to start their own studio and bring their own stories and ideas to life. This program develops industry-ready designers, who are capable of using the latest software and hardware in all production mediums. Students are trained in Adobe®, Toon Boom and Apple software to learn the fundamentals 2D character animation.

This intensive course will cover the popular programs used by today’s studios, and will deal heavily with the raw fundamentals of animation. Daily exercises that utilize the twelve principles of animation will strengthen students’ understanding of the physics and timing involved in creating professional characters and scenes. Graduates can step comfortably into any creative department while setting a career path for future growth. Student work is evaluated and critiqued until it meets or exceeds the instructor’s expected level of excellence. Students will have the opportunity to develop the specific technical areas suited to their interests.

Some possible career options after the course are Lead Animator, Character Designer, Illustrator, Art Director, Concept Artist, Background Artist, Flash Designer, Storyboard Artist Comic Book Artist.



The tuition for the 2D Character Animation Diploma Program is $17,995 CAD. This covers the costs of 6 months in-class instruction, the use of a personal computer, all the required course materials, including textbooks and full access to our facilities 24 hours a day.


iMac, Adobe Photoshop, Adobe After Effects, Adobe Illustrator, Adobe Flash, Toon Boom.

Meet The Faculty


“Drawing used to just be a hobby, now I do it for a living. Thanks to Kevin and the rest of the faculty for everything!”

- Dany Cruz


Student Work

Through personalized, one-on-one critiques and group sessions, students are able to improve their craft under the guidance of talented instructors and the support of creative classmates.


Program Curriculum


We will be using the Adobe suite of programs, particularly Adobe Illustrator, Adobe Flash, Adobe After Effects and Toon Boom Animate. The twelve fundamentals of animation will be covered in brief, with an explanation of how they are integrated into the course.


The fundamentals of character design will be learned through life drawing and sketching, all within the Flash, Toon Boom or Illustrator programs. Students will learn how to properly construct and rig a character in Flash, and asset management in the Flash environment. Guest artists and instructors are brought in to help students get a diverse and dynamic drawing experience.


Good animation needs proper staging and a solid set up of the action to be completed. Students will learn how to organize their characters within Flash or Toon Boom and the methods used to control different scenes on the timeline. Students will learn to create an appealing scene through placement of characters, backgrounds, objects, and lighting and shading techniques.


The principles of squash and stretch, anticipation, easing in and out, and timing will be covering in Movement Basics. These animation fundamentals are critical to the smooth operation and animation of a character in Flash. Students will complete exercises on pre-existing character models to perform a variety of different motions and actions.


Once students have mastered the basics of movement in animation, it’s time to move up to the next level. Students will learn the advanced fundamentals of animation such as follow through, overlapping action, secondary action, arcs, and exaggeration.


Using pre-existing audio, students will add their own flair and style to characters they develop and animate using the fundamentals they’ve learned. Methods of scene organization will be covered, specifically the ability to import backgrounds and characters to make use of different cameras to create depth and special effects in a scene.


Students will learn what employers look for in a good demo reel, and what their primary focus should be when putting one together. The formats required for web delivery and broadcast delivery will be covered. Students will receive advice on job applications and career paths and the best route to take to achieve their goals and ambitions.

The Graphic Design Diploma Program Curriculum also includes 20 hours of Career Development, with Pixel Blue College’s Employment Specialist.


Ready to begin your application?