2D Animation & Illustration


Students will use traditional illustration techniques to create digital drawings and animations through the use of popular programs used by today’s studios.


Next start date

October 21, 2019

3 Spots Remaining


By immersing themselves into a completely practical learning environment, students will be able to integrate themselves into an animation studio upon graduation, or will have the means to start their own studio and bring their own stories and ideas to life. This program develops industry-ready designers, who are capable of using the latest software and hardware in all production mediums. Students are trained in Adobe®, MoHo and Apple software to learn the fundamentals 2D character animation.

This intensive course will cover the popular programs used by today’s studios, and will deal heavily with the raw fundamentals of animation. Daily exercises that utilize the twelve principles of animation will strengthen students’ understanding of the physics and timing involved in creating professional characters and scenes. Graduates can step comfortably into any creative department while setting a career path for future growth. Student work is evaluated and critiqued until it meets or exceeds the instructor’s expected level of excellence. Students will have the opportunity to develop the specific technical areas suited to their interests.

Some possible career options after the course are Lead Animator, Character Designer, Illustrator, Art Director, Concept Artist, Background Artist, Flash Designer, Storyboard Artist Comic Book Artist.



The tuition for the 2D Character Animation Diploma Program is $17,995 CAD. This covers the costs of 6 months in-class instruction, the use of a personal computer, all the required course materials, including textbooks and full access to our facilities 24 hours a day.


iMac, Adobe Photoshop, Adobe After Effects, Adobe Illustrator, Adobe Animate, MoHo.

Meet The Faculty


“Drawing used to just be a hobby, now I do it for a living. Thanks to Kevin and the rest of the faculty for everything!”

- Dany Cruz


Student Work

Through personalized, one-on-one critiques and group sessions, students are able to improve their craft under the guidance of talented instructors and the support of creative classmates.


Program Curriculum


Exploring the different uses and practices used in the industry is important. Workflow and production pipelines can vary from studio to studio. Knowing how to use software and combing techniques to get the best result is a focus in the 2D program. Students should develop a problem-solving brain that allows them to adapt to the needs of any given project. When entering the industry, it is expected that there is a foundation of knowledge in the software being utilized.

Character Design

The fundamentals of character design in this module. Use of solid drawing and appeal will be explored and students will develop characters in various styles. Various studies of human anatomy and life drawing will be used to give a foundation for character design. Students should develop a strong personal character design style as well as learn to deconstruct styles presented to them in order to recreate designs of different styles. We look at simplification of the human form and how to use shape language and contrast to create strong designs for a range of audiences.


In this module students will explore the art of motion picture photography. From composition and lighting to camera angles, movements and special effects. They will study live action films and directors to bring life like techniques into their animations.


This module will explore the fundamentals of animation. Students will learn traditional animation techniques in a paperless working environment. They will also learn how to create character rigs for cutout style animation and how to combine techniques to get the most out of their animations.

Advanced Placement

This module takes the students foundation animation learning to the next level, they will explore and refine the fundamentals to create animations that show a higher level of movement and character.

Scene Development

Students will explore the creation of backgrounds, props and other assets relating to background/ layout design. They will see how their learned color theory and perspective drawing comes into play when developing environments and creating mood and atmosphere.

Practical Experience

Students will have the opportunity to work on real world projects while in school. This gives them a chance to experience industry techniques, critiques and deadlines.

Portfolio Development

Students will choose to create a motion demo reel or illustration portfolio for their final project that will showcase their work and skillets.

The Graphic Design Diploma Program Curriculum also includes 20 hours of Career Development, with Pixel Blue College’s Employment Specialist.


Ready to begin your application?